I'm not a gamer, and only know that the age demographics for the target market continues to go climb. The age of gamers continues to creep from the late teens to the mid and late-twneties, even thirties. Maybe it's the proliferation of "propeller heads" in society? Balsa wood planes and glass marbles are out. (Although hula hoops are making a come back.) I'm currently involved in a local community theater production of the musical, "The Adventures of Tom Sawyer." Why not develop a video game of Tom and Becky getting lost in McDougal's Cave? The object of the game could be to guide them through "a vast labyrinth of crooked aisles" {Twain}in a specific time, get them out and back to their classmates to avert their own funerals. Along the way Injun Joe, spiders, snakes, bats and other bad guys add to the excitement. Educators could have embedded links to Twain sites. works, etc. Should I copyright this, write a grant proposal for the Hannibal Free Public Library and retire to a life of leisure "fishin' in the Mississippi River?" ... and I still have my original Pong game, the box and it works! Charles E. Cogar Omaha Nebraska